Game UX & Interaction Design · SET Mini-Game · [Year]
[Placeholder] A short intro to the SET mini-game project — what it is, who it is for, and your role. Replace this paragraph with the real story. Use bold for the parts you want to stand out.
The challenge
[Placeholder] Describe the design challenge — the rules of SET, why it is hard to learn, and what you set out to make more intuitive. Replace with real copy.
The approach
[Placeholder] Describe your process — rapid prototyping, feedback loops, accessible interaction patterns, and playtesting. Replace with real copy.
Solution