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Game UX & Interaction Design · SET Mini-Game · [Year]

Designing play that teaches itself.

[Placeholder] A short intro to the SET mini-game project — what it is, who it is for, and your role. Replace this paragraph with the real story. Use bold for the parts you want to stand out.

Hero image
Industry
[Placeholder] Games / Learning
Year
[Year]
Role
[Placeholder] UX/UI Design & Prototyping
Timeline
[Placeholder] e.g. 2 weeks · Solo project
Challenge image

The challenge

[Placeholder] The problem the game solves

[Placeholder] Describe the design challenge — the rules of SET, why it is hard to learn, and what you set out to make more intuitive. Replace with real copy.

Process image

The approach

[Placeholder] How you approached it

[Placeholder] Describe your process — rapid prototyping, feedback loops, accessible interaction patterns, and playtesting. Replace with real copy.

Game screen
Feedback / states

Solution

[Placeholder] What you built

  • [Placeholder] Clear feedback — replace with a real point about how the game responds to the player.
  • [Placeholder] Accessible interaction — replace with a real point (contrast, targets, keyboard, colorblind-safe cues).
  • [Placeholder] Progressive difficulty — replace with a real point about pacing and learning.
  • [Placeholder] Onboarding — replace with a real point about how new players learn the rules.
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